Senior figures from four of the world’s biggest developers – Bungie, Naughty Dog, Sony Santa Monica and Blizzard – have talked about their studio’s take on crunch.

Crunch refers, if you’re not aware, to studios working extended hours as they push towards a major deadline, usually launch. These periods of crunch can be extreme, and the combination of long days and no time off inevitably wears people down mentally and physically until they break.
It’s an issue which blights the games industry.

Bungie’s Luke Timmins recently said the Halo 2 crunch nearly killed the company but serious changes had been made, and Destiny 2 would have no enforced crunch at all.

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Source: Eurogamer Bungie, Naughty Dog, Sony Santa Monica and Blizzard talk about crunch