USGamer: I’ve always been intrigued at how Final Fantasy has shifted over the years. The series started off with turn-based combat, a standard for many JRPGs over the years, but at some point it began to evolve into something different. New ideas, new mechanics; rooted in Final Fantasy staples, but clearly attempting to break away from tradition. The endpoint of that evolution is currently Final Fantasy XV, with its real-time, action-heavy Active Cross Battle System. Hell, even Final Fantasy VII Remake looks to be switching to real-time combat over the turn-based nature of the original.

My guess has been that Square Enix feels it can play around with Final Fantasy because it has Dragon Quest. Before, the two properties were rivals of a sort, but Squaresoft and Enix merged to become Square Enix in 2003. That left Dragon Quest in a position to protect those older JRPG traditions, while Final Fantasy always used cutting edge technology to aim for a new feeling.

Despite the visua…

Source: N4G PC Dragon Quest XI is a Comfortable Callback to an Older Style of JRPG