Life Is Strange had no combat or open world; it was, rather, the teen drama as adventure game, playing to its developer’s hammy strengths. Vampyr’s speech-driven portions have their problemsdialogue options often fail to accurately summarize what Reid might say, even during pivotal story choicesbut there are enough decent ideas to plausibly carry the game on its own. Instead, Vampyr compromises its themes that emphasize the value of life by shackling itself to traditional, tedious game design that finds the good Dr. Reid slicing through hordes of faceless folks in hopes of upgrading his hacksaw.
Source: N4G PC Vampyr | Game Review | Slant Magazine