When Dead or Alive 6’s producer/director Yohei Shimbori handed us the controller, the first thing we did was mash the punch button. The series’ heroine Kasumi performed a series of familiar open-handed strikes. Our opponent, Zack, tried to punch her in the face, but we were able to successfully time a hold counter attack, and Kasumi twisted Zack’s incoming hand, dropping him to the ground. As soon as he was back on his feet, we executed a throw. Kasumi jumped on top of Zack and mercilessly stamped on his head multiple times. Barely 10 seconds had passed, but it was enough to confirm one thing: This was still the good old Dead or Alive that gamers have come to love since the series’ first entry way back in 1996.

Continue reading…

Source: IGN.com Dead or Alive 6 First Hands-On: Can Team Ninja Balance Familiar and Fresh?