Bethesda is finally detailing Fallout 76. The biggest bombshell? The game is entirely online.

Here’s how Bethesda’s spinning that: Fallout 76 is something of an MMO-lite. You’re constantly around other players. As director Todd Howard says, there are always dozens of other people. Not hundreds or thousands. It’s not an amusement park.

Also, progression isn’t tied to playing on distinct servers. (Actually, Fallout 76 will run entirely on dedicated servers.) Howard explains that you can always take your world with you, and that the game is structured to easily team up with friends.

However, it’s not necessarily all multiplayer-based. Howard made a point to say that solo questing still exists. It seems as if someone could mostly play Fallout 76 as if it were Fallout 3 or 4. But that added functionality is there for people who do want the social experience.

Interestingly enough, Howard also described Fallout 76 as a “softcore survival.” Death doesn’t mean the loss of progression or the loss of your character. This isn’t Rust.

It’s going to be a hell of a big undertaking. As we learned earlier today during the Xbox E3 press conference, Fallout 76 is four times bigger than Fallout 4. The Overseer will send you out on quests that cover six unique regions in West Virginia. As Howard said “You’ll decide what happens. You decide the heroes and you decide the villains.” 

Reclamation Day isn’t far away either. Fallout 76 launches on November 14, 2018.

Fallout 76 is entirely online, launching in November screenshot

Source: Destructoid Fallout 76 is entirely online, launching in November