Watching The Last of Us Part II’s stunning E3 demo, it’s immediately clear that this is a very different game than its predecessor. The Infected from the first game have been replaced by people who can think, coordinate, hide, and react in ways most of Part 1’s enemies never could, and Ellie herself has matured far beyond who she was before.

After a behind closed doors demo of The Last of Us Part II at E3 this week, we spoke to co-game directors Kurt Margenau and Anthony Newman about how the team rethought everything about combat and traversal to make Ellie feel different not only from Joel, but from the younger version of herself we played in the first game and its DLC.

“She’s now five years older. She’s learned some things from Joel, but she’s not a big bulky guy like Joel. She’s not slugging dudes with her fists,” Margenau told IGN. “We kind of agreed to redesign the entire system around her.”

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Source: IGN.com How The Last of Us Part 2 Redesigned Combat for Ellie