PlayerUnknown’s Battlegrounds’ developer is defending its use of store-bought assets, denying that the Erangel map is an “asset flip.”

Engines such as Unreal – which PUBG uses – often include a store of pre-made assets that developers can buy and use in their game, and a PUBG subreddit post has pointed to specific store-bought assets used in Erangel.

Some players went on to bemoan the fact the the studio isn’t creating all of its own assets, while others took it further, suggesting that the entire game is an “asset flip.”

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Source: IGN.com PUBG Devs Defend Use of Store-Bought Assets for Maps