Things can quickly go to shit in Overkill’s The Walking Dead. I came into my E3 demo expecting as much, but I didn’t know what form the cooperative first-person shooter would take, structurally. I got to play two missions: one was offense oriented and had us gathering resources, while the other was a defensive mission to protect said resources back at base. I’m not sold yet, but I’m intrigued.
Sneaking around, bashing in zombie heads, and trying to get the jump on other survivors made for an entertaining-enough showcase. There was a point where we could’ve broken a lock and unleashed a couple dozen fenced-in undead on the well-armed but unsuspecting humans. Unfortunately, we didn’t notice the fence until after we cleared out the enemy faction. It’s important to scout ahead.
Source: Destructoid Teamwork is a must in Overkill’s The Walking Dead