“We weren’t really satisfied with Hard West‘s depth; it always felt rushed. So this time around, we were constantly afraid of making a game that felt too shallow. Sometimes, I think we overdid it.”
Kacper Szymczak finishes his statement with a rueful laugh. He’s just spent the last thirty minutes showing me how deep Phantom Doctrine‘s conspiracy-laden systems go. They’re anything but shallow, a tangled web of menus, mission objectives, and spy fiction that are so engrossing I’m struggling to keep up. Szymczak and the rest of CreativeForge Games are a few months away from releasing a game that’s equal parts hardcore tactical turn-based strategy and conspiracy-driven thriller. It’s a lot to take in, and whenever it seems like I’ve seen everything Phantom Doctrine has to offer, another mechanic gets thrown into the mix.
Conspiracy theories have that effect on you — just when you think you’ve made the final connection, another element muddies it all up.
Source: Destructoid Phantom Doctrine lets you run a rogue intelligence agency