How does a studio like BioWare wrap up production on a game like Mass Effect 3 and then choose their next project? When they’re staring at a blank page, what should they tackle next? While visiting BioWare for our cover story on Anthem, we spoke with general manager Casey Hudson about the earliest days on the project and how it changed by the time he returned to the studio.

Watch the video interview with Hudson below and let us know what you think!

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Source: Game Informer Casey Hudson On The Origins Of Anthem