Inside development of one of Bioshock’s most complicated levels, as described by Level designer J.P. LeBreton.
Source: N4G PC The making of Bioshock's twisted green belt, Arcadia
Inside development of one of Bioshock’s most complicated levels, as described by Level designer J.P. LeBreton.
Source: N4G PC The making of Bioshock's twisted green belt, Arcadia