With the summer heat bearing down, it’s appropriate that Blizzard is heading into the desert for Heroes of the Storm’s latest event. But this is no mere desert, this is the Wasteland. The Nexus badlands are playing home to some new character skins, giving them a cool Mad Max vibe. Witness them!

For those who skipped the trailer above, those new skins are:

  • Vile Azmodan
  • Diesel Speaker Nazeebo
  • Roadraider Raynor

Players can also ride eternal aboard their Helldorado Speeder Bike mount.

But arguably the biggest change in this latest patch involves the reworks to Raynor and Azmodan, who are now sporting adjusted and entirely new abilities to help them keep up with Heroes of the Storm’s rapid changes and new roster additions.

Raynor

  • Stats
    • Health increased from 1,302 to 1,450.
    • Health Regeneration increased from 2.71 to 3.02.
    • Basic Attack damage reduced from 122 to 92.
    • Basic Attack range is now set to 6.5 and is no longer based on Raynor’s Trait.
    • Scaling increased from 4% to 5% per level.
  • Abilities
    • New Trait: Give ‘Em Some Pepper
      • Every 4th Basic Attack splashes in a small area and deals 125% more damage to the primary target.
    • Penetrating Round (Q)
      • Damage reduced from 240 to 220.
      • Mana cost reduced from 60 to 50.
      • Additional functionality: Slows enemy Movement Speed by 20% for 2 seconds. Knockback distance is based on the target’s proximity to Raynor.
    • Inspire (W)
      • Cooldown increased from 10 to 12 seconds.
      • New functionality: Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds. Casting Inspire resets Raynor’s Basic Attack cooldown.
    • Adrenaline Rush (E)
      • Cooldown increased from 30 to 45 seconds.
      • Mana cost increased from 0 to 75.
      • New functionality: Heal Raynor for 25% of his maximum Health over 1 second. Raynor’s Basic Attacks reduce Adrenaline Rush’s cooldown by 0.5 seconds, doubled against Heroes.
    • Raynor’s Raider (R)
      • Health increased from 766 to 1,000.
      • Damage per missile reduced from 31 to 24.
      • Attacks per second increased from 0.8 to 2.
      • New functionality: Summon a Banshee that assists Raynor. The Banshee deals 96 damage per second and regenerates 75 Health per second if it hasn’t taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds.
  • Talents
    • Level 1
      • Seasoned Marksman (Passive): Removed.
      • Scouting Drone (Active): Removed.
      • New Talent: Veteran Marksman (Trait): Quest: Every time the primary target of Give ‘Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
      • New Talent: Ace in the Hole (Passive): Deal 30% more damage to Stunned or Slowed enemy Heroes.
      • New Talent: Exterminator (Passive): Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
    • Level 4
      • Focused Attack (Passive): Removed.
      • Vigorous Assault (Passive): Removed.
      • Confident Aim (Q): Removed.
      • Relentless Leader (Passive): Removed.
      • Fight or Flight (E): Moved from Level 7. New functionality: Reduce Adrenaline Rush’s cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 4 seconds.
      • New Talent: Sustaining Rounds (Trait): Give ‘Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
      • New Talent: Behemoth Armor (Passive): Gain 250 bonus maximum Health. Quest: Every time Give ‘Em Some Pepper’s primary target is a Hero, gain an additional 5 maximum Health.
    • Level 7
      • Hamstring Shot (Q): Removed.
      • Revolution Overdrive (W): Removed.
      • Puttin’ On A Clinic (Passive): Removed.
      • New Talent: Fuel the Rush (Passive): While Inspire is active, increase Adrenaline Rush’s cooldown reduction from Basic Attacks by 200%.
      • New Talent: Unstable Compound (Trait): Increase the area of Give ‘Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 3 seconds.
      • New Talent: Heavy Slugs (Active): Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds. 30 second cooldown.
    • Level 13
      • Giant Killer (Passive): Removed.
      • Double-Barreled (Q): Removed.
      • Steel Resolve (W): Removed.
      • New Talent: Debilitating Rounds (Passive): Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round’s Slow is increased by 20%.
      • New Talent: Rallying Cry (W): Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
      • New Talent: Giddy-Up (W): Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
    • Level 16
      • Executioner (Passive): Removed.
      • Cluster Round (Q): Removed.
      • Bullseye (Q): Removed.
      • Give Me More (E): Moved from Level 1. New functionality: Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
      • New Talent: Paint Them Red (Q): Increase the damage of Penetrating Round by 50% and heal for 100% of the damage it deals to Heroes.
      • New Talent: Bounty Hunter (Trait) (D): If Give ‘Em Some Pepper’s target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 5 Armor for 3 seconds. Activate Give ‘Em Some Pepper to apply it to Raynor’s next Basic Attack. 40 second cooldown.
    • Level 20
      • Scorched Earth (R): Removed.
      • A Card to Play (Passive): Removed.
      • Nexus Frenzy (Passive): Removed.
      • Dusk Wing (R): Increase the damage, Health, and leash range of Raynor’s Raider by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
      • New Talent: Indomitable Resolve (R): Give ‘Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
      • New Talent: Weak Spot Acquired (Trait): An enemy Hero who is the primary target of Give ‘Em Some Pepper has their Armor reduced by 25 for 2 seconds.
      • New Talent: Execute (Passive): Increase Attack Speed by 20%. Your Basic Attack damage is increased by 25% against targets below 50% Health.

Azmodan

  • Stats
    • Health reduced from 2,738 to 2,464.
    • Health Regeneration reduced from 5.7031 to 5.1328.
  • Abilities
    • General of Hell (Trait) (D)
      • Renamed to Demon Lieutenant.
      • New Functionality: Summon a Demon Lieutenant at any allied Mercenary, Minion, or Azmodan Demon. The Lieutenant will cast Demonic Smite every 7 seconds, instantly killing an enemy Minion. Lasts 20 seconds. 60 Second cooldown. Can now be cast on the Minimap. Can be used while channeling All Shall Burn.
    • Globe of Annihilation (Q)
      • New Quest: Hitting a Hero or killing a Minion within 1.5 seconds of being hit by Globe of Annihilation grants 2 Annihilation.
      • Reward: Each stack of Annihilation increases Globe of Annihilation’s damage by 1, up to 400.
      • Greatly reduced the delay before impact warning effects appear.
      • Range reduced from 35 to 30.
      • Casting time reduced from 0.75 to 0.5625 seconds.
      • Globe speed increased from 15 to 18.
    • Demon Warrior (W)
      • Can now be cast while channeling All Shall Burn.
      • No longer has charges.
      • Demon Warriors now deal a small amount of damage to nearby enemies every second.
      • Health increased from 365 to 390.
      • Attack damage reduced from 37 to 28.
      • Attack range reduced from 1.5 to 1.
      • Movement Speed reduced from 4 to 3.6.
    • All Shall Burn (E)
      • New functionality: Channel a beam of death on an enemy, dealing 136 damage per second for 2.5 seconds. If the Channel lasts its full duration, deal an extra 272 damage to the target. Azmodan’s Movement Speed is reduced by 30% while Channeling.
      • Cooldown increased from 6 to 8 seconds.
      • Mana cost changed from 12 per second to a flat 30 Mana.
      • Range reduced from 7 to 6.
    • Demonic Invasion (R)
      • New Functionality: Rain a small army of Demonic Grunts down on enemies, dealing 65 damage per impact. Grunts deal 42 damage, have 750 Health and last up to 8 seconds. When Grunts die they explode, dealing 65 damage to nearby enemies.
      • Grunt Health increased from 365 to 750.
      • Grunt Health now decays over 8 seconds.
      • Grunt attack damage reduced from 51 to 42.
      • Cooldown reduced from 100 to 90 seconds.
      • Mana cost reduced from 100 to 60.
    • New Heroic Ability: Tide of Sin (R)
      • Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage. 20 second cooldown.
  • Talents
    • Level 1
      • Taste for Blood (Q): Removed.
      • Sieging Wrath (Q): Removed.
      • Gluttony (Q): Moved from Level 4. New functionality: Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 3. Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
      • New Talent: Greed (Q): Increase the timeframe in which Minion kills grant Annihilation from 1.5 to 3 seconds. Quest: After gaining 200 Annihilation, Globe of Annihilation’s range is increased by 33% and the damage it deals against Minions and Mercenaries is increased by 20%.
      • New Talent: Wrath (Q): Basic Attacks against Heroes under 75% Health grant 1 Annihilation. Quest: After gaining 200 Annihilation, hitting a Hero with Globe of Annihilation increases the damage of Azmodan’s next Basic Attack against them within 4 seconds by the amount of Annihilation he has.
    • Level 4
      • Hellish Hirelings (Trait): Removed.
      • Army of Hell (W): New Functionality: Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
      • Hellforged Armor (W): Moved from Level 13 New Functionality: Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
      • Battleborn (Passive): Moved from Level 16. New Functionality: Azmodan’s Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.5 seconds and Demon Lieutenant by 1 second.
    • Level 7
      • Infernal Globe (Q): Removed.
      • Bound Minion (Trait): Removed.
      • Gluttonous Ward (Active): Removed.
      • Master of Destruction (E): Moved from Level 1. New Functionality: All Shall Burn’s final damage applies to all enemies in an area around the target and grants 2 Annihilation per Hero hit.
      • New Talent: Bombardment (Q): After casting Globe of Annihilation, Azmodan’s Basic Attacks within the next 3 seconds have an additional 2 range and can hit 2 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grant 1 Annihilation.
      • New Talent: Art of Chaos (Q): If Globe of Annihilation hits 2 or more Heroes, restore 30 Mana. If it hits 3 or more Heroes, gain an extra 5 Annihilation.
    • Level 13
      • Hedonism (Q): Removed.
      • Infused Power (E): Removed.
      • New Talent: Brutish Vanguard (W): Demon Warriors gain 25% increased Health and Slow nearby enemies by 20%.
      • New Talent: Cydaea’s Kiss (Q): Reduces the Channel time of All Shall Burn by 0.5 seconds. If All Shall Burn’s Channel lasts its full duration against a Hero, Azmodan is healed for 8% of his maximum Health.
      • New Talent: Chain of Command (Trait) (D): Demon Lieutenants also grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan’s summoned Demons.
    • Level 16
      • Demonic Smite (Trait): Removed.
      • Sin for Sin (Active): Removed.
      • Forced Recruiment (D): Removed.
      • Sin’s Grasp (E): Moved from Level 4. New Functionality: Increases the range of All Shall Burn by 20%. If All Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
      • New Talent: Hell Rift (E): If the channel lasts its full duration, a Demon Warrior is summoned at your target and your Demon Warriors deal 100% increased damage for 4 seconds.
      • New Talent: Total Annihilation (Q): Globe of Annihilation damages Heroes for an additional 5% of their maximum Health.
    • Level 20
      • New Talent: Siegebreaker (R): Azmodan’s Demons deal 50% increased damage to Structures.
      • New Talent: Black Pool (R): Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, and take 56 damage per second.
      • New Talent: Pride (Q): After gaining 400 Annihilation, Globe of Annihilation’s area is increased by 15% and its damage is increased by 100.
      • New Talent: Trample (Active): Activate to charge a short distance, dealing 240 damage and Slowing enemies caught in the path by 60% for 1 second. 60 second cooldown.

Players will also find a tweak for Alexstrasza, which gives her Life-Binder ability a bit of a boost, giving both her and her target 300 Health per second.

Other features from Tuesday’s patch includes information on the next Ranked Season, new bundles, and various bug fixes. For more information and the full patch notes, visit the Heroes of the Storm website.

Source: Shacknews Heroes of the Storm July 10 Patch Rides With Raynor & Azmodan Reworks

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