The video game industry has grown well beyond the concept of score chasing and arcade action. We live in a time where one can make a game with virtually any concept and imbue it with an emotional core. This medium is beautiful, chaotic, wild and always imaginative.
Emotion can only take you so far, though. What happens when you take a depressing subject like cancer and marry it with rhythm and twitch-based action? Obviously, cancer isn’t fun, but I don’t think Lost in Harmony was trying to mirror how devastatingly sad cancer can be.
Source: Destructoid Review: Lost in Harmony