I’ve been following along with Caves of Qud‘s development lifespan ever since my college friend loved it so much that he gifted me an Early Access copy and insisted that I play it. What I found was a science-fiction roguelike RPG that had some of the best writing I could ever want to see in the genre. Outside of the ability to craft your own character, it didn’t even feel like a roguelike but more of a modern adaptation of a pure rogue game.
Today, on almost the exact three-year anniversary of the game entering Early Access on Steam, Caves of Qud is available on the DRM-free storefronts of both GOG and itch.io. To celebrate, the game also received a massive update that takes it much closer to being a perfect blend of the roguelike and RPG genres. Instead of starting in a static town at the onset of a new character, you will now spawn in a procedurally generated town with faction-specific quests that start you off on the path to one of the 60 possible faction allegiances. To quote the developers in their changelog “…generated villages are a culmination of all our generative systems work up until this point.”
Source: Destructoid Roguelike Caves of Qud comes to GOG and itch.io