EA’s Dead Space series might be gone, but it’s not forgotten – not even the game that didn’t make it.
Though the franchise was effectively shuttered after its third installment in 2013, Ben Wanat, creative director of Dead Space, opened up to Eurogamer this week about what a Dead Space 4 would have looked like, and how it would have played. In a wide-ranging interview Wanat discussed changes to zero gravity combat, the linear style of play, and the main character.
“The notion was you were trying to survive day to day against infested ships, searching for a glimmer of life, scavenging supplies to keep your own little ship going, trying to find survivors,” Wanat said, before explaining what sounds like open world areas of exploration.
Source: IGN.com Dead Space 4 Would Have Had a Female Protagonist, Open World Design