Xaviant, developer of Battle Royale title The Culling 2 has tweeted that it will be having “some admittedly difficult discussions about the future of our studio”, following a 48-hour launch period in which the game’s active userbase dwindled to single digits.
The Culling 2 released on Tuesday, July 10th, and was immediately besieged by series fans upset that Xaviant had turned its attention to a sequel a little over nine months after its generally well-received predecessor left Steam early access.
The game is currently ranked “Mostly Negative” on its Steam reviews page, with users lambasting the sequel for its reportedly poor launch state, and calling it a “cash grab” following its change in direction; The Culling 2 ditches the first game’s intimate scope, and unique mix of survival-style crafting and melee-focussed combat, in favour of a more traditional guns-and-glory Battle Royale template, akin to a PUBG/H1Z1 hybrid.
Source: Eurogamer The Culling 2's Battle Royale flop forces "difficult discussions" about future of developer