“On this week’s episode of The 1099 Podcast, former franchise art director for Dead Space, the creative director behind Battlefield Hardline, and the creative director of Outpost Games, Ian Milham, joins host Josiah Renaudin to discuss what it takes to ship a AAA game. Ian details the rise of Dead Space as a franchise, the tone of the third game vs. the first, the story behind Battlefield Hardline and its place in society, the pressure of working on massive franchises like Star Wars and Tomb Raider, and what he’s working on now.”

Source: N4G PC Ian Milham on the Rise of Dead Space, Battlefield Hardline's Message, and AAA Dev