Six months after its console release, we’ve finally got our hands on the PC version of Monster Hunter: World! Even better still, I’m happy to say that, so far, it seems to be a great port.

First off, it looks fantastic. That’s helped by the fact that it doesn’t have a resolution or frame rate cap – it defaults to being locked at 60fps, but that’s super easy to change. The graphics options aren’t overly deep, but there are enough nitty-gritty options there to tune it nicely to your system.

I was able to hold at least a solid 60fps at 1080p on ‘Highest’ settings with a GTX 1070 GPU, which is great to see. With a GTX 1080 running on 1440p, ‘Highest’ settings only ran around 45fps for us, but ‘High’ hit 60fps no problem, and some more involved tweaking could probably find a good middle ground. So while Monster Hunter World seems to be a somewhat demanding game if you want to max out its graphical options, it runs pretty great in general.

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Source: IGN.com Monster Hunter: World's PC Port Actually Runs Great So Far