Rocket League players on Xbox will soon be able to trade money — or, at least Rocket League‘s in-game equivalent to real-world money. Key trading will be implemented on Xbox “within the next several days,” according to Psyonix.
This news comes via the patch notes for Rocket League‘s latest minor update. As soon as Psyonix enables the feature in the game’s backend/database system, key trading on Xbox will be fully functional. One key is generally accepted to be worth $1 in Rocket League. (The pricing model is 1 key for $1.50, 5 keys for $5, 10 keys for $10, and 20 keys for $20.) Keys are used to open crates, which are Rocket League‘s cosmetic microtransaction system.
While PS4 has supported key trading from the beginning, Xbox has lagged behind because of Microsoft’s policy against letting players swap digital items that are purchased with real money. That has seemingly changed, as Psyonix wouldn’t be able to implement this feature if it conflicted with Xbox’s terms of use for the platform.
In the short-term, this will pull the Xbox item economy down so that it’s on-par with PC and PS4. Xbox prices are inflated on second-hand reseller sites, mostly because there’s no easy way for players to get an in-game cash value for their items. That means that people are more likely to just hold onto their rare stuff. With key trading, those Xbox prices should drop as players start seeking out actual money for their items.
Source: Destructoid Rocket League will soon support key trading on Xbox, and that could open the door for cross-platform trades