Iconoclasts on Switch is every bit as delightful as its previous releases. Nothing has been lost in translation, and the gameplay is as tight as ever. Outside of a few notable additions, two difficulty settings and a boss rush mode, this is the exact same experience.
Destructoid gave Iconoclasts a raging 9.5/10 review when it first launched. It’s a very well-made game. After a prolonged development cycle, however, it had the misfortune of finally launching two days before one of the most revered indie games in recent memory: Celeste, and it was overlooked by many at the time, including myself, as a result.
While the gameplay may suffer from a few stubborn design choices, like extreme difficulty spikes during later boss fights and enough backtracking to briefly diminish its own momentum, the highs vastly outweigh the lows.
Source: Destructoid Iconoclasts on Switch left me with One Concern