Koei Tecmo’s love-it-or-hate-it Musou series has enjoyed and suffered both extremes of its reputation lately. Hyrule Warriors and Warriors Orochi 3 are some of the most celebrated games in the series, so it’s little wonder I’m excited about Warriors Orochi 4’s impending October release. But Warriors All-Stars and Dynasty Warriors 9 disappointed many fans, while Fire Emblem Warriors split its fans between more compelling mechanics and questionable roster decisions. It’s left Warriors fans divided as to whether WO4 will fare as well as its predecessor.

All of these games use the same combo system. They have similar tactical elements of territory control and objective management. They’re all extremely repetitive hack-and-slash action games. All of their basic gameplay structures share the same aspects that appeal to their fans and annoy their detractors. And yet despite this similarity, their overlying structures are different enough for a lot of players to express doubt that the series’s future will keep them entertained. I see a reason to remain optimistic about Warriors Orochi 4 specifically, but to explain why I want to pick apart where these games (or rather, the ones I’ve played) succeed and fail in keeping their repetitive gameplay fresh.

What lessons can Warriors Orochi 4 learn from its predecessors? screenshot

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Source: Destructoid What lessons can Warriors Orochi 4 learn from its predecessors?