A surprise – but a genuinely good one! As a series debut for the franchise on PC, I went into Yakuza 0 not really knowing what to expect, especially considering the dubious history of many late-arriving PC ports – but Sega has delivered here. As you might expect, the port doesn’t deliver a massive improvement over the existing PlayStation 4 game, but what it does offer up is scalabilty in both resolution and frame-rate and some small but welcome extras. Whether you’re looking to game at 120Hz or on 4K or ultrawide displays, Yakuza 0 has you covered.

Right off the bat, the game makes itself known that it is not messing around. ‘Real Yakuza use a gamepad,’ thunders an early intro screen. Thankfully that is not a warning – it’s just the developers having a little fun. Mouse and keyboard controls are there and whether it’s in-game response or menu navigation, it’s more than serviceable – though the rhythm action sub-games can be challenging without a pad. Beyond that, the only complaint is that using the mouse occasionally causes a pointer to appear on-screen – somewhat annoying, but not disastrous.

In terms of graphics options, there is a nice amount of customisation available – and more than I expected, to be honest. Beyond resolution options – which do query Windows for supported modes – arbitrary refresh rates up to 240Hz are supported, though a meaty CPU is required if you want to really get the most out of a high frequency display. Running this title at 60fps on a decent gaming PC is no problem, but even a top-end Ryzen 7 can’t lock to 120fps in all scenes.

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Source: Eurogamer Yakuza 0's PC port is low on frills but gets the basics right