Around the time that Wolfenstein II: The New Colossus was released worldwide (27 October 2017), I remember visiting my local hardware store, Saturn. There were banners advertising the game running the entire length of the escalators that lead you up to the games section, and I remember finding that very strange. I was also a little taken aback by the cynicism of it all. How could a Wolfenstein game be shouted out, loud and proud, here in stores, when the localisation team had been backed into a corner and forced to change its DNA?
Because modern Wolfenstein in Germany, until now, has not been the same Wolfenstein series you would see in Washington, or London, or practically anywhere else in the world. This has solid legal reasoning behind it, but the legal reasoning been contorted to extremes over time. Now, anti-totalitarian messages are purged to avoid accusations of spreading totalitarian propaganda. Due to a number of factors, the strict approach should be relaxed from now on (as reported by us earlier on this week) in favour of approving games on a case-by-case basis. Because of the current political climate, not only around the world but specifically in Germany, this change could not come soon enough.
Source: Destructoid Wolfenstein II was a completely different game in Germany – here’s how and why things are about to change