It seems like it has been ages since I first laid eyes on SCUM on Twitter. The developer was talking about how your momentum from running wouldn’t stop just because you stopped, and that inertia would be taken into account. Previously, the only other game I had played that used something similar was the beautiful and terrifying Miasmata, and it was something I realized was sorely missing from games that wanted to portray realism.
SCUM had my eye right from the start there, and then I started looking into just how real they were going to make their take on the almost saturated online battle royale survival genre. What I found was like the grand strategy of online survival games, where everything about your body is taken into account. At the time a release window wasn’t even known, but finally, we will get the chance to play the Rickety Cricket simulator on August 29 when SCUM enters Steam Early Access.
Source: Destructoid Detailed survival game SCUM finally coming to Early Access later this month