DSOGaming writes: “At GDC 2018, NVIDIAsĀ Morgan McGuire has shared the companys short-term and long-term roadmaps for real-time raytracing in video games. Now while weve covered the hybrid model in the past, it appears that this is a long-term goal for NVIDIA and not something that most developers are doing right now.”
Source: N4G PC NVIDIA shares its short-term and long-term roadmaps for real-time raytracing in video games