Magnetic, Hearthstone’s latest game-changing keyword, almost didn’t make it into this month’s new Project Boomsday expansion. In fact, it was so tough to implement well that it almost got binned completely.
Blizzard has spoken before about how Magnetic began life as Modular, a different version of the keyword which required you to choose one of two effects for your Mech cards, and that its ability to latch onto and modify a card went through various changes prior to release.
Speaking to Blizzard today at Gamescom 2018, however, Hearthstone senior game designer Dean Ayala told me how close the mechanic came to being omitted entirely, and what those original choices were which ended up getting changed.
Source: Eurogamer Hearthstone's game-changing new mechanic almost got cut entirely