“not my warchief”, says the goblin rogue who is moonwalking around impatiently as we listen to some dialogue. We’re playing The Battle for Lordaeron, the scenario which introduces Battle for Azeroth, World of Warcraft’s latest and seventh expansion. He’s talking about Sylvanas Windrunner, undead elf, queen of the Forsaken, and current Warchief of the Horde, one of WOW’s two quarrelsome player factions.
I’m not on a role-playing server, so it’s pretty rare for players to offer this kind of in-character comment on what’s going on. In fact, these days it’s rare for players to ever use the /say command to talk to other players in their immediate vicinity – they tend to stick to general or private chat channels, keeping their heads down as they get sucked individually along the game’s slickly grooved paths of progression. What’s needled this goblin so much he had to speak up?
It’s about recent events in World of Warcraft’s storyline – but it also harks back 14 years to the game’s launch, and even earlier, to vital decisions Blizzard made in its making.
Source: Eurogamer Battle for Azeroth recaptures something World of Warcraft has long missed