Spelunky 2 is in good hands. That wasn’t really a concern, but it’s nice to have confirmed all the same. I took the opening hour of PAX as my chance to find the roguelike action-platformer sequel tucked away in the PlayStation booth and tried not to embarrass myself too much. My muscle memory is mostly gone these days, but you never truly forget how to spot arrow traps hiding in plain sight.
While later areas look out of this world, the opening levels of Spelunky 2 almost feel like a remix, something I feel is a smart choice. It’s a way for newcomers to learn the many unspoken rules of not dying in Spelunky while returning players will know what’s up but still encounter surprises.
For instance, a turkey. At one point I got a turkey from a shopkeeper and I didn’t know what to do with it and I not-so-accidentally threw it into spikes. I also found my way to a door leading to a self-contained room with a locked chest. A golden key opened it right up, revealing a familiar sight: the Udjat Eye.
Source: Destructoid Spelunky 2 feels like the ideal combination of familiar and new