The visuals for Save me Mr. Tako!, Nicalis’s upcoming platform adventure game from Christophe Galati, don’t activate any “rose-tinted glasses” sense of nostalgia for me. I never owned a Game Boy, Game Boy Color, or the Super Game Boy, and Tako’s visual appeal is rooted firmly in those pieces of hardware. Like many other indie games of today with purposefully dated visuals, it’s banking on the appeal of those solid titles from yesteryear to drum up excitement and anticipation. Unlike many games that aim for this retro appeal, Save me Mr. Tako! has more than just recognizable aesthetics to get by on.
Destructoid has been talking about Tako for more than three years, back when it was set to arrive on the Wii U and Steam. Games made by groups of people take a long time to make and those created by a single individual take even longer. Save me Mr. Tako’s journey to release started in 2014 and is finally set to hit Steam and Switch later this year. In that time, the scope of the project has expanded to six massive worlds, multiple dungeons, and several playable characters. At PAX West, I’m given just a smattering of the final product at the Nicalis booth.
Source: Destructoid I have an inking suspicion Save me Mr. Tako! will be one of my favorite games of 2018