Preview demos rarely coddle, but they’re also almost always accessible. Like, the whole point is to get a good broad understanding for what a game hopes to accomplish. On a subconscious level, there’s probably something to be said for making a media person feel as though they excelled. It stands to reason that a positive experience would lead to positive written impressions.

I did not excel at Metro Exodus. In fact, I failed. Hard.

Maybe it was my Metro inexperience rearing its ugly head. I have not played 2033 or Last Light, although I know all of the most efficient strategies. Scavenge for everything. Everything. That’s the big one. Ammo doesn’t double as a currency anymore. Instead, protagonist Artyom crafts everything out of scavenged materials.

Metro Exodus was one of the toughest preview demos I've ever played screenshot

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Source: Destructoid Metro Exodus was one of the toughest preview demos I’ve ever played