In the run up to the release of Forsaken, Destiny 2’s latest expansion, developers at Bungie said they hoped it would do for Destiny 2 what The Taken King expansion did for Destiny 1. Well, it’s early days for Forsaken, but based on what I’ve played so far, it may well do the trick.

It’s no secret Destiny 2 has had a rough time of it. I enjoyed it at launch, but the endgame – the crucial portion of the Destiny experience designed to keep players coming back for more for months, if not years on end – fell flat, and while I played through the story of subsequent add-ons Curse of Osiris and Warmind, Destiny 2 dropped off my radar. Forsaken is designed to reignite the spark that saw millions play Destiny every day – and Bungie has, smartly I think, looked to the past for inspiration as it tries to secure the future.

So much of Forsaken takes inspiration from Destiny 1 that at times playing it feels like I’m transported back in time to 2014, farming for resources in patrol locations, clearing bounties – oh, there are so many bounties! – from the many vendors that now populate the game, and waiting around for public events. This is all stuff I am now fussing with in Forsaken – the same stuff I fussed with in Destiny 1 – and there is a welcoming familiarity to it, a curious satisfaction that comes from doing things not because they need to be done, or because you want to do them, but because if you do not, these things will be left, dangling, incomplete, like a cut in your mouth you can’t help but tongue. Bounties must be completed, even if all they reward is glimmer and I have so much glimmer I can’t actually gain any more.

Read more…

Source: Eurogamer It's early days, but Destiny 2 expansion Forsaken already shows huge promise