What the Golf? is by far the shortest appointment I had at PAX West. In the overcrowded Indie Megabooth, where a day earlier I meet former Destructoid editor Hamza for the first time, its quirky demo encourages people to watch the utter silliness of its ridiculous premise. What the Golf? isn’t aiming to be the next great golf game, but rather something that takes the basic concept of the sport and turns it on its head, kicks it in the face, and shoves it out a window.
Funded through Fig and currently in development for Steam and mobile devices, the game is the work of developer Triband, a small team from Denmark with a Geocities quality website. What the Golf? features gameplay in the same proximity as the sport, but with the types of crazy ideas people daydream about when they’re stuck listening to Jim Nantz describe the slope rating of the Azalea hole at Augusta. I’m not just hitting balls, but houses, cars, soccer balls, golfers and more.
Source: Destructoid What the Golf? makes a boring sport better