TSA writes: “Having been in development for 6 years, Chasm was clearly a labour of love for the small team at Bit Kid, Inc. Aiming to combine the best of Metroidvania conventions with a retro pixelated graphical style straight out of the 16-bit era, it has been on my radar since being successfully funded on Kickstarter way back in 2013. Its a peculiar quirk of timing, therefore, that it has finally been released hot on the heels of amazing games like Dead Cells and Hollow Knight, both of which take the Metroidvania concept and push it forward through roguelite and aesthetic refinement respectively. With these titles in mind, is Chasm everything I had hoped for, or a disappointing descent into the abyss?”
Source: N4G PC Chasm Review (TSA)