The Quiet Man isn’t a game I’m supposed to preview at PAX. When my appointment was made for Square Enix, it was for Left Alive, a lackluster presentation I’ve already covered. I have no interest in playing The Quiet Man after the “big” gameplay reveal a few weeks ago until multiple people with little or no connection to one another keep bringing it up in conversation. It’s a game I have to see, they tell me. Not one of them speaks of it with any sort of reverence. It’s the exact opposite. In a convention with games where you control a goose or shout out absurd movie plots, it’s by far the most ridiculous thing on display.

One recommendation I can ignore, but several? Seems I can’t justify leaving Seattle until I give it a go.

On the final day of the PAX, the Square Enix booth is packed everywhere except for The Quiet Man. I stroll right up to the small selection of monitors set up to play the game and wait as another person, their face quite quizzical, wraps up their session. When it’s my turn, I’m approached by a woman at the show who doesn’t mutter a word. Instead, she directs me to look at her phone, which is relaying some information about the game. I’ll get to some of what it says later, but the most pressing tidbit of knowledge it lays down on me is this game is completely silent.

Square Enix's The Quiet Man was the most baffling game at PAX screenshot

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Source: Destructoid Square Enix’s The Quiet Man was the most baffling game at PAX