Usually, I’m quite indignant about any suggestion that my commitment to the PlayStation brand could bite me full force in the arse. I’ve grown complacent about the fact that everything I want either 1) comes to the PS4, or 2) is so bare-bones in terms of its technical requirements that my cheap-as-chips elderly laptop can handle it, no probs. And if you were to suggest that I piece together a decent gaming rig and stop being so horribly dependent on Sony, you may as well be asking me to remove someone’s appendix.

But indeed, it has come back to haunt me, since I currently have no way of running Two Point Hospital yes, my laptop is that craptacular. The game is a tad more than a spiritual successor to Theme Hospital, with key figures such as Gary Carr and Mark Webley involved in both games, and operates on the same principle, but with more finesse. Despite the relatively high price point for a non-AAA game, I was very excited about the release of Two Point Hospital, precisely because Theme Hospital was a milestone in my gaming history.

In fact, it is a cornerstone of my gaming history in so many ways. It was not only instrumental in igniting my interest in games, but it was the first title I ever wrote a proper blog post about. What’s more, Bullfrog Productions were the first game production company I considered myself a fan of, starting back with Theme Park but fuelled even further by Theme Hospital. So, what was so special about TH and why did it and its siblings attract me to management sims more than its competitors? Grab a KitKat from a nearby vending machine inexplicably placed in the middle of the floor while I regale you with a bit of the history behind Theme Hospital, my background with the comedic cult classic, and a little bit of information on what followed for Bullfrog Productions.

It's time for my follow-up appointment with Theme Hospital screenshot

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Source: Destructoid It’s time for my follow-up appointment with Theme Hospital