For the latest issue of Game Informer, we traveled to The Strong Museum of Play in Rochester, New York to tour their amazing archive of gaming history. All week long we’re rolling out exclusive features showing off some of the museum’s most interesting objects. You can learn more about the history and mission of the museum in our interview with Jeremy Saucier who is the assistant vice president for interpretation and electronic games by clicking here.

In the video above, Saucier shows off an arcade game from 1946 called Atomic Bomber and explains why the striking and controversial subject did not stand out as such in the years after World War II. Saucier also plays the game and explains its technology functions.

To catch up on other videos from The Strong Museum of Play, check out the links below:

The Sims’ Unseen Design Notebooks from Will Wright
Dissecting Age Of Empires’ Earliest Prototype
How Ralph Baer Introduced The Military To Video Games
Carol Shaw’s Road To River Raid

Source: Game Informer The Story Behind 1946's Arcade Game Atomic Bomber – Revealing Gaming's History