I like computer books. I have a shelf packed with programming textbooks, stories about the industry, and a library of eBooks on various languages I learn and work with. I also have one oddity published by O’Reily called Getting Started With Dwarf Fortress.   

Of course Dwarf Fortress is not a programming language, but a game. An infamous game known for an incredible depth of complexity and one of the worst user interfaces ever built. Aside the fact that the game is comprised entirely of ASCII characters, it is difficult enough to parse that it has its own sizeable text box. A shame considering it is one of the most unique and wonderful games around.

I never mastered Dwarf Fortress, but it stoked the fires of my interest in the simulation genre and as the years have gone by there have been plenty of interesting clones of the game. Prison Architect is one such game, and while it chooses to ditch the mind boggling scope of Dwarf Fortress and focus the player on a singular task, it is not any worse off or lacking in depth because of this. After hanging around on PC, it has made its way to the Nintendo Switch, making it (for now…Rimworld, anyone?) the only notable title like it on the console.

Review: Prison Architect screenshot

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Source: Destructoid Review: Prison Architect