Dead or Alive is inarguably my favorite 3D fighting franchise. Hell, it’s my favorite fighting game series period. I was introduced to it with Dead or Alive 4 and it was like lightning in a bottle. The fast and fluid gameplay as well as the addition of Lisa Hamilton to the roster — I love some lucha-libre fighting action — absolutely gelled and I’ve been hooked ever since. Dead or Alive Dimensions remains the most played fighting game on my 3DS and I imagine Dead or Alive 6 will hold a similar crown on my PlayStation 4 when it launches next year.

Last week at a Koei Tecmo event in San Francisco, I was able to go hands-on with the upcoming title in both single-player and versus action. The build was the same used last month at Tokyo Game Show and it gave me my first look at the new engine for the series, new fighter Diego, and some of the characters I missed by not picking up Dead or Alive 5: Last Round

Dead or Alive 6 doesn't need T&A to be a triple-A fighter screenshot

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Source: Destructoid Dead or Alive 6 doesn’t need T&A to be a triple-A fighter