If only Kanto Airways had a loyalty scheme. I’ve been to Pokémon’s founding region so many times, now. Red, Blue, and Yellow; back again, by wonderful surprise, in Gold, Silver, and Crystal; once more in the FireRed and LeafGreen remakes and of course all across the land in the TV series, if that counts. And then that’s not to mention the perpetually-active Kanto events of Pokémon Go, if I ever missed it for just a second.

It says a lot, obviously, that eight visits in I’m still as content to be in the region as I ever have been – Kanto is so special a video game world – but after two hours (and a little bit) with Pokémon Let’s Go I’m also still a tad unsure about my old haunt’s new lick of paint.

My main concern, after that time with the game, is just the sheer speed at which I could get through it. I’m not an expert competitive player, and after Sun and Moon kindly built type-effectiveness straight into the battle menus I have to admit I’m even a little rusty on my matchups without a chart to hand – but even then, in those two-and-a-little-bit hours, I sailed through what felt like a sizeable chunk of the game by the standards of classic Red, Blue and Yellow.

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Source: Eurogamer The Switch's first Pokémon is for a new generation – but what's it got for the old?