Six Foot, one of the studios behind multiplayer sci-fi shooter Dreadnought, has laid off a third of its staff, citing the shooter’s delayed release and mixed reviews as reasons for the decision.
As reported by Game Informer (thanks, PC Gamer), just days after Dreadnought’s delayed release, 45 staff were offered the choice of terminating their positions or taking unpaid leave in the hope that once Dreadnought’s sales improved, the developer could bring those colleagues back.
Staff were reportedly made aware of the issues a few months ago, with CEO Matt Ballesteros alerting the team to the fact the studio was running out of funding in the lead up to Dreadnought’s release. While it had hoped to release the game over the summer/Q3, development issues pushed this back to 14th October, 2018, which meant the studio was delayed in drawing in the sales profits it needed to retain its team.
Source: Eurogamer Dreadnought developer Six Foot lays off "about a third" of its staff