Call of Duty: Black Ops 4 players are calling on developer Treyarch to clarify why the PlayStation 4 version of the shooter is reportedly running at a third of the server send rate value that had been available in the beta test.

Several Reddit posts propose that the multiplayer server send rate has dropped from the 60hz that had been available in the beta to 20hz in the current version of the game.

Server send rates dictate how many updates the server sends to your console or PC per second (thanks, Reddit), whilst the client send rate is the speed at which your console or PC reciprocates and delivers updates to the server.

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Source: Eurogamer Report: Call of Duty: Black Ops 4 server rates are a third of what they were in the beta