From GameIndustry.biz: “The sprawling wilderness of Ancient Greece in the latest Assassin’s Creed was achieved without excessive working hours.

That’s according to studio bosses at developer Ubisoft Quebec, who spoke to Gamasutra about how they managed to avoid overworking its staff while working on the best-selling open-world title.”

Source: N4G PC Assassin's Creed Odyssey built without 'massive crunch'