Oh Blizzard, why close your opening ceremony with Diablo Immortal, the mobile game? I know you tried to temper our expectations ahead of BlizzCon about Diablo 4, and not being ready to show everything yet, but you saved Diablo for last, for the big finish. You put it behind the Warcraft 3 remaster. You led us on.
It didn’t have to be much, it could have just been a logo. You could have done a Bethesda and said yes we’re working on this big new game but it’s a long way away. But you saved the sacred slot at the end of the opening ceremony of BlizzCon 2018, in front of your most passionate fans, for a mobile game. You can’t be too surprised about the backlash.
I sat in the BlizzCon audience when the announcement hit and the reaction was muted, and it’s soured over time. This morning, entering the show, I saw a man taking votes on a handwritten sign to see which game people were more excited about: Diablo 4 or Diablo Immortal. It’s a no-brainer.
Source: Eurogamer Diablo Immortal is surprisingly good, what little consolation that may be