I think in essence, before hitting the dusty trail of this topic, some amount of acceptance of business practices is inevitable. However, I think it was an interesting juxtaposition of the weeks leading up to Red Dead Redemption 2‘s release that everyone was talking about Rockstar’s 100-hour work weeks. Some say crunch is inevitable and that hearing stories of people disintegrating in order to get their games out is a necessary evil of some sort. Red Dead Redemption 2 is just one small example of choosing to purchase a game versus acknowledging the practices that were used to create the product.
Source: Destructoid Should you divorce a game from its creator?