Quake Champions’ latest update signals a new rotation of weekly Arcade Modes, plus “a ton of Champion and weapon balance changes”. The changes include nerfing every damage dealing ability and dropping the Max AP and Overmax AP of Heavy Champions from 150 to 125, and 225 to 200 respectively.

Conversely, Light Champions get a little boost as their Max AP has increased from 50 to 75, and their Overmax AP from 125 to 150.

As well as reducing the amount of damage, all cooldowns now last 45 seconds and you’ll also find that triggering active abilities will now disable shooting for 500ms. Explosion radiuses have all been set to 3m, and explosion minimum splash damage “unified to 10”.

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Source: Eurogamer Latest Quake Champions patch nerfs all damage dealing abilities