When Nvidia’s all-new RTX “Turing” GPUs launched in September, they broke new technological ground by being the first GPUs capable of performing real-time ray tracing in games. However, there was just one problem; at the time of launch, and in the ensuing months, there were no games that we could actually play that supported the new technology, just games “coming soon.” All that changed this week when both Nvidia, Microsoft, and Dice updated their platforms to allow for ray traced reflections in Battlefield 5. This allowed RTX GPU owners to see what this new technology looks like for the first time, and to see what kind of performance hit it would require. We’ve spent some time with it and want to share our results with you so you know what to expect.

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Source: IGN.com Nvidia RTX Ray Tracing Benchmarks in Battlefield 5