It has been an excruciating year for me. When I took a look at DUSK in early-access back in January, I was in love. The game was everything I had wanted from a first-person shooter since the ’90s passed. No regenerating health, no hit-scanning enemies and no guided tours through levels that might as well be hallways. This was a replication of the games I cut my teeth on in my youth.

Teases of the content in DUSK’s episode three eventually gave way to me playing a very early build in April. After that, I was given a more in-progress build that featured final refinements but lacked the ultimate finale. I kept digging through these levels and finding new secrets, concocting faster paths and honing my skills. I was ready for the conclusion to DUSK, even if I never wanted to stop playing.

I can safely say that this journey has been well worth it. DUSK may just be the best shooter I’ve ever played.

Review: DUSK screenshot

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Source: Destructoid Review: DUSK