Limited Run releases have become a steady part of my Nintendo Switch diet, starting back in the fall when they had an open pre-order for Yooka-Laylee. Thankfully, their Switch releases have all been generous in this manner, rather than being restricted to their usual few thousand impossible-to-get copies that disappear within seconds of being listed online. Probably something to do with the manufacturing process. Just this past week, I had two releases hit my desk: Yooka-Laylee, and Golf Story, both gorgeously packaged with cute little manuals.
But Yooka-Laylee was the star for me. I grew up in the N64 era, a weird, special time where cartridges were in their last days, where collectathon games were becoming a thing (to some, notoriously), and where the 3D platformer was king. Banjo-Kazooie, Mario 64, Bubsy 3D…well, scratch that last one, but these were the titles that acquainted a generation with 3D gaming and acclimatized us to its quirkiness.
Yooka-Laylee was hyped all to hell. It was in the heyday of Kickstarter campaigns, amidst some major wins and disappointments (not to mention the stupid JonTron debacle). With the amazing Playtonic team behind it, and one of the best musicians in gaming history (fight me, I’m right), it was shaping up to be a worthy spiritual successor to Banjo-Kazooie.
Source: Destructoid Yooka-Laylee just got physical on Switch – was it really so bad?