Blair writes: “When I played Journey for the second time after the first did not click with me, I never thought a game would provide me this experience again. A totally vague story, with visual elements telling you of a history and world around you, and action occurring throughout the game, but never being explicitly told a thing, was so beautifully created. Then I encountered GRIS and realised that this magic can be recaptured in a new way.”

Source: N4G PC GRIS Review | NZGC