Video games have really changed as a storytelling medium. what was once a casual dash from left-to-right, dropping baddies and collecting shiny objects, opened up into new realms of drama, narrative and even philosophical messages. Of course, that doesn’t make these games immediately any better than the goofy platformers and shmups of gaming’s formative years, but it has been amazing to see the many different ways gaming has been adapted by talented designers to tell all manner of dark, abstract and inquisitive tales.
Into a busy market of chin-stroking titles such as The Missing, Gris and Gone Home comes Vane, a new PS4 adventure from Tokyo outfit Friend or Foe. Vane, like its brethren, eschews typical action gameplay to present a mood-piece adventure, not dissimilar from the work done by Team ICO. Vane wants to put freedom back in the hands of the player, letting them engage in a strange, mystical journey – without hand-holding – and with player-led discovery being the ultimate prize.
Source: Destructoid Review: Vane